State |
Parked |
Date |
2008-07-26 |
Proposed by |
JordanN |
Clip Cataloging System
A system for storing, organizing, and retrieving assets, such as images and videos.
Description
Organizations that work with video, and even home users, tend to have massive collections of stock videos and images that they will need to find and use in their projects. A Linux-based system is needed to help them to organize, tag, and retrieve assets from those collections. Being able to find the clips the user needs, and to bring them into his timeline, will mean that the user will be able to more rapidly complete his project.
This could be implemented as a separate application, but integrated for use in a Linux-based video workflow suite, including apps like Lumiera and Blender.
Tasks
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Identify ways in which existing groups organize their collections.
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Determine pros / cons of each method
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Implement a solution that will be modular enough for other content creation projects to also use
Pros
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Faster, more efficient workflow
Cons
Not directly a part of Lumiera. If not implemented separately, could cause undue bloat.
Alternatives
Storage-based organization. User must remember where files are, and must store them correctly. Not clip-based, so the entire video must be imported and the desired portion selected.
Comments
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Such is planned, but as you pointed out, this would be a rather standalone application which needs a lot of efforts to be implemented. We don’t have the development power to do that now. If someone wants to work on that, please contact me. General idea is to put all kinds of resources (Footage, Clips, Effects, Subprojects, Sounds ….) into a database with then gets tagged/attributed in different ways (implicit things like ‘filename’, ‘type’, ‘length’; automatic deducible things like ‘Exposure’, ‘Timecode’, …; And manual tags like: who was on set, location, …). Then present this all in a good GUI (by default just showing filesysten like) but one can define queries on this database and the generated views will then be storeable.
Back to Lumiera, for now we will likely just use “normal” file open dialogs until the above system becomes available.
- ct
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2008-07-26T08:31:42Z
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Yes, it’s indeed an important feature we should care for. But cehteh is right, we have more important things to do first. But feel free to target it.
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Also, we’d need integration with production support systems, for example CELTX.
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The interface to the Lumiera App would be to populate the asset manager with the required assets
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- Ichthyostega
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2008-07-27T22:19:38Z
Connect to existing FOSS applications by plugin
A Video-, Audio-, Clips and Resources Manager can be built by using plugins for existing “Library and Collections Management” programs available under GPL, or at least code from such applications could be used to carry out similar tasks. For example as library managers, or media (video, audio or CD) collections, Integrated Library Systems (ILS).
Examples of a library management program:
An additional benefit to using “library” managers, is that it can handle interloans, referencing of “other” (people’s / organization’s) libraries, numbering systems, descriptions, and classifications, thousands to millions of items, search systems, review and comment systems, plus the benefits of open source that allow the expansion of features easily. The use of task oriented programs in this way, makes use of established code, that has been developed by experts in their field. Any database system would be useful for managing all these media. But one that has been developed by the people that have been working with cataloging systems for a long time is likely to do well. Plus it can be readily improved, by people who do not have to know the first thing about how to design video editing programs. The program also gets improved because of it own community, which adds features or performance to Lumiera, without even having to “drive” the development..
- Tree
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2008-08-27T20:38:00NZ
Parked until someone cares
Decided in Developer meeting
- Christian Thaeter
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Tur 14 Apr 2011 02:52:30 CEST
Back to Lumiera Design Process overview