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InvokeSyncNoThrow Class Reference

#include "steam/control/handling-patterns.hpp"

Description

Handling Pattern: invoke blocking, translate exceptions into an error state.

Todo:
describe this pattern in more detail....
Todo:
unimplemented... //////////////////////////////////////////////////////////TICKET #210

Definition at line 93 of file handling-patterns.hpp.

Private Member Functions

bool isValid () const override
 
void performExec (CommandImpl &command) const override
 
void performUndo (CommandImpl &command) const override
 

Additional Inherited Members

- Public Types inherited from HandlingPattern
enum  ID {
  SYNC,
  SYNC_THROW,
  ASYNC,
  DUMMY,
  NUM_IDS
}
 
- Public Member Functions inherited from HandlingPattern
virtual ~HandlingPattern ()
 this is an interface
 
ExecResult exec (CommandImpl &command, string) const
 main functionality: invoke a command, detect errors. More...
 
 operator bool () const
 
ExecResult undo (CommandImpl &command, string) const
 likewise invoke the configured UNDO operation
 
- Static Public Member Functions inherited from HandlingPattern
static ID defaultID ()
 
static HandlingPattern const & get (ID id)
 retrieve the pre-configured pattern
 
+ Inheritance diagram for InvokeSyncNoThrow:
+ Collaboration diagram for InvokeSyncNoThrow:

The documentation for this class was generated from the following file: