Lumiera  0.pre.03
»edit your freedom«
Namespace List
Here is a list of all documented namespaces with brief descriptions:
[detail level 12345]
 Nanonymous_namespace{format-obj.cpp}
 Nanonymous_namespace{job.cpp}
 Nanonymous_namespace{main.cpp}
 Nanonymous_namespace{time.cpp}
 NlibImplementation namespace for support and library code
 Nanonymous_namespace{iter-adapter.hpp}
 Nanonymous_namespace{iter-explorer.hpp}
 Nanonymous_namespace{lazy-init.hpp}
 Nanonymous_namespace{opaque-holder.hpp}
 Nanonymous_namespace{random.cpp}
 Nanonymous_namespace{symbol-impl.cpp}
 Nanonymous_namespace{verb-visitor.hpp}
 Ndiff
 Ngnuplot_gen
 NhashHash implementations usable for the HashIndexed mixin as well as key within std::unordered_map
 NidiIdentification Schemes
 Niter
 Niter_source
 Niter_stl
 Nmeta
 Nquery
 Nstat
 NsyncHelpers and building blocks for Monitor based synchronisation
 Ntest
 Nthread
 Ntime
 Nwrapper
 NlumieraLumiera public interface
 Nadvice
 Nanonymous_namespace{appstate.cpp}
 Nanonymous_namespace{basic-setup.cpp}
 Nanonymous_namespace{configfacade.cpp}
 Nanonymous_namespace{instancehandle.hpp}
 Nanonymous_namespace{nobug-init.hpp}
 Nanonymous_namespace{query.hpp}
 Nanonymous_namespace{subsystem-runner.hpp}
 Nerror
 Nquery
 Ntest
 NstageLumiera GTK UI implementation root
 Nanonymous_namespace{display-service.cpp}
 Nanonymous_namespace{gtk-lumiera.cpp}
 Nanonymous_namespace{guifacade.cpp}
 Nanonymous_namespace{notification-service.cpp}
 NctrlBackbone of the Lumiera GTK UI
 NdialogDialog box classes
 NdrawDisplay and drawing helpers and utilities
 NidiGeneric definitions for element ID and access
 NinteractUI interaction control
 NmodelThe Lumiera GTK-GUI uses a thin proxy layer data model on top of the actual "high-level-model", which lives in the Steam-Layer below
 NoutputVideo output implementation
 NpanelDocking panel classes
 NsettingThe asset management, configuration and project settings
 Ntest
 NtimelineThe timeline display and editing operations
 NwidgetLumiera custom widgets
 NworkspaceThe global workspace with top-level windows
 NstdSTL namespace
 Nanonymous_namespace{format-cout.hpp}
 NsteamSteam-Layer implementation namespace root
 Nanonymous_namespace{config-resolver.cpp}
 Nanonymous_namespace{facade.cpp}
 NassetThe asset subsystem of the Steam-Layer
 Ncmd
 NcontrolSteam-Layer dispatcher, controller and administrative facilities
 NengineLumiera's render engine core and operational control
 Nexternal
 NfixtureFixture and low-level-Model
 NmobjectMedia-Objects, edit operations and high-level session
 Nnode
 NplayPlayback and rendering control subsystem
 Ntest_format
 Ntest
 Nanonymous_namespace{suite.cpp}
 Nutil
 Nanonymous_namespace{access-casted-o.hpp}
 Nanonymous_namespace{access-casted.hpp}
 Nanonymous_namespace{format-obj.hpp}
 Nanonymous_namespace{format-string.cpp}
 Nanonymous_namespace{format-string.hpp}
 Nanonymous_namespace{format-util.hpp}
 Nanonymous_namespace{util-coll.hpp}
 Nanonymous_namespace{util-tuple.hpp}
 Nanonymous_namespace{util.cpp}
 Ntest
 NvaultVault-Layer implementation namespace root
 Nanonymous_namespace{enginefacade.cpp}
 Nanonymous_namespace{netnodefacade.cpp}
 Nanonymous_namespace{scriptrunnerfacade.cpp}
 NcacheThe frame and media cache
 NgearActive working gear and plumbing
 NioI/O subsystem and support
 NmemMemory Management
 NoutOutput management and connectors
 NstoragePersistent storage formats
 Ntest
 NtoolkitLumiera Render Toolkit