For the different kinds of Assets, we use sub-intefaces inheriting from the general Asset interface. To be able to get asset::Media instances directly from the AssetManager, we define a specialization of the Asset ID.
MediaFactory creating concrete asset::Media instances
Definition in file media.hpp.
#include "pre_a.hpp"
#include "proc/asset.hpp"
#include "lib/factory.hpp"
#include "proc/mobject/mobject.hpp"
#include "proc/mobject/session/clip.hpp"


Go to the source code of this file.
1.5.6