engine::AllocBufferFromCache Member List
This is the complete list of members for
engine::AllocBufferFromCache, including all inherited members.
| allocateBuffer(BufferDescriptor const &bd) | engine::AllocBufferFromCache | [inline, virtual] |
| AllocBufferFromCache(State &sta, WiringDescriptor const &w, const uint outCh) (defined in engine::AllocBufferFromCache) | engine::AllocBufferFromCache | [inline] |
| buffTab (defined in engine::Invocation) | engine::Invocation | |
| buffTab_isConsistent() (defined in engine::Invocation) | engine::Invocation | [inline] |
| buffTabSize() const (defined in engine::Invocation) | engine::Invocation | [inline] |
| current_ (defined in engine::StateAdapter) | engine::StateAdapter | [protected] |
| engine::StateAdapter (defined in engine::State) | engine::State | [friend] |
| fetch(FrameID const &fID) | engine::StateAdapter | [inline, virtual] |
| genFrameID() | engine::Invocation | [inline, virtual] |
| genFrameID(NodeID const &nID, uint chanNo) | engine::Invocation | [inline, virtual] |
| getBuffTableStorage() | engine::StateAdapter | [inline, virtual] |
| getCurrentImplementation() | engine::StateAdapter | [inline, protected, virtual] |
| Invocation(State &callingProcess, WiringDescriptor const &w, uint o) | engine::Invocation | [inline, protected] |
| is_calculated(BuffHandle const &bh) | engine::StateAdapter | [inline, virtual] |
| nrI() const (defined in engine::Invocation) | engine::Invocation | [inline] |
| nrO() const (defined in engine::Invocation) | engine::Invocation | [inline] |
| outNr (defined in engine::Invocation) | engine::Invocation | |
| parent_ (defined in engine::StateAdapter) | engine::StateAdapter | [protected] |
| releaseBuffer(BuffHandle &bh) | engine::StateAdapter | [inline, virtual] |
| setBuffTab(BuffTable *b) | engine::Invocation | [inline] |
| StateAdapter(State &callingProcess) (defined in engine::StateAdapter) | engine::StateAdapter | [inline, protected] |
| wiring (defined in engine::Invocation) | engine::Invocation | |
| ~State() (defined in engine::State) | engine::State | [inline, protected, virtual] |