#include <nodeinvocation.hpp>


Definition at line 185 of file nodeinvocation.hpp.
Public Member Functions | |
| virtual BuffHandle | allocateBuffer (BufferDescriptor const &bd) |
| allocate a new writable buffer with type and size according to the BufferDescriptor. | |
| AllocBufferFromCache (State &sta, WiringDescriptor const &w, const uint outCh) | |
| virtual BuffHandle engine::AllocBufferFromCache::allocateBuffer | ( | BufferDescriptor const & | ) | [inline, virtual] |
allocate a new writable buffer with type and size according to the BufferDescriptor.
The actual provider of this buffer depends on the State implementation; it could be a temporary, located in the cache, used for feeding calculated frames over a network, etc.
Implements engine::State.
Definition at line 192 of file nodeinvocation.hpp.
References engine::State::allocateBuffer().

1.5.6