#include <nodewiring.hpp>


| STATE | Invocation state object controlling the behaviour of callDown() while rendering. |
Definition at line 60 of file nodewiring.hpp.
Public Member Functions | |
| NodeWiring (WiringSituation const &setup) | |
Private Member Functions | |
| virtual BuffHandle | callDown (State ¤tProcess, uint requestedOutputNr) const |
| the wiring-dependent part of the node operation. | |
| virtual BuffHandle engine::NodeWiring< STATE >::callDown | ( | State & | currentProcess, | |
| uint | requiredOutputNr | |||
| ) | const [inline, private, virtual] |
the wiring-dependent part of the node operation.
Includes the creation of a one-way state object on the stack holding the actual buffer pointers and issuing the recursive pull() calls
Implements engine::WiringDescriptor.
Definition at line 74 of file nodewiring.hpp.
1.5.6